Showing posts from September, 2020

A Gentle Introduction to Machine Learning for Games

Hello! If you're reading this, you probably have some combined interest in machine learning and games. Maybe you've seen the results produced by research teams and would like to incorporate such technology into your own game. Or perhaps you are just curious what machine learning is all about. If this describes you, great! You've come to the right place. In this post, I'm going to give an overview of how I go about using machine learning to develop AI for my games. I'll be making references to SmartEngine , a game-centric machine learning library I've been developing, but the concepts apply to any framework you use. This article is intended for developers, but there is some general knowledge that can be useful to all disciplines. Machine learning is an exciting and rapidly growing field with uses across all industries. Within the game industry, there are many use cases. The most obvious (and the one I'll be discussing here) re